Swordman Skills: Difference between revisions
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'''Prerequisite:''' 3 in [[Improving Max HP Increase]] | '''Prerequisite:''' 3 in [[Improving Max HP Increase]] | ||
===Skill Progression By Level=== | ===Skill Progression By Level=== | ||
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'''Type:''' Passive | '''Type:''' Passive | ||
===Skill Progression By Level=== | ===Skill Progression By Level=== | ||
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'''Type:''' Active | '''Type:''' Active | ||
===Skill Progression By Level=== | ===Skill Progression By Level=== |
Revision as of 20:14, 14 May 2007
Endure
Description
Even when hanging on the rope or ladder, you'll be able to recover some HP after a certain amount of time. The HP you gain is the same as the amount you normally gain standing.
Master Level: 8
Type: Passive
Prerequisite: 3 in Improving Max HP Increase
Skill Progression By Level
- Recover HP every 31 seconds
- Recover HP every 28 seconds
- Recover HP every 25 seconds
- Recover HP every 22 seconds
- Recover HP every 19 seconds
- Recover HP every 16 seconds
- Recover HP every 13 seconds
- Recover HP every 10 seconds
Improving HP Recovery
Description
With this, you'll recover even more HP every 10 seconds while standing still.
Master Level: 16
Type: Passive
Skill Progression By Level
- Recover additional +3 HP
- Recover additional +6 HP
- Recover additional +9 HP
- Recover additional +12 HP
- Recover additional +15 HP
- Recover additional +18 HP
- Recover additional +21 HP
- Recover additional +24 HP
- Recover additional +27 HP
- Recover additional +30 HP
- Recover additional +33 HP
- Recover additional +36 HP
- Recover additional +39 HP
- Recover additional +42 HP
- Recover additional +45 HP
- Recover additional +50 HP
Improving Max HP Increase
Description
When having a Level Up, if AP is used on Max HP, it raises the level of increase for Max HP.
Master Level: 10
Type: Passive
Prerequisite: 5 in Improving HP Recovery
Skill Progression By Level
- After every level up, 4 Max HP will be added; if AP is used, 3 additional HP will be added.
- After every level up, 8 Max HP will be added; if AP is used, 6 additional HP will be added.
- After every level up, 12 Max HP will be added; if AP is used, 9 additional HP will be added.
- After every level up, 16 Max HP will be added; if AP is used, 12 additional HP will be added.
- After every level up, 20 Max HP will be added; if AP is used, 15 additional HP will be added.
- After every level up, 24 Max HP will be added; if AP is used, 18 additional HP will be added.
- After every level up, 28 Max HP will be added; if AP is used, 21 additional HP will be added.
- After every level up, 32 Max HP will be added; if AP is used, 24 additional HP will be added.
- After every level up, 36 Max HP will be added; if AP is used, 27 additional HP will be added.
- After every level up, 40 Max HP will be added; if AP is used, 30 additional HP will be added.
Iron Body
Description
Temporarily increases your weapon defense.
Master Level: 20
Type: Supportive
Prerequisite: 3 in Endure
Recommendation: Don't max it out. If you think you will use it put a few but wasting SP on it is pointless. 40 Defense is nothing once you get to higher levels.
Skill Progression By Level
- MP -8; Weapon def. +2 for 75 seconds.
- MP -8; Weapon def. +4 for 85 seconds.
- MP -8; Weapon def. +6 for 95 seconds.
- MP -8; Weapon def. +8 for 105 seconds.
- MP -9; Weapon def. +10 for 120 seconds.
- MP -9; Weapon def. +12 for 130 seconds.
- MP -9; Weapon def. +14 for 140 seconds.
- MP -10; Weapon def. +16 for 155 seconds.
- MP -10; Weapon def. +18 for 165 seconds.
- MP -10; Weapon def. +20 for 175 seconds.
- MP -11; Weapon def. +22 for 190 seconds.
- MP -11; Weapon def. +24 for 200 seconds.
- MP -12; Weapon def. +26 for 215 seconds.
- MP -12; Weapon def. +28 for 225 seconds.
- MP -13; Weapon def. +30 for 240 seconds.
- MP -13; Weapon def. +32 for 250 seconds.
- MP -14; Weapon def. +34 for 265 seconds.
- MP -14; Weapon def. +36 for 275 seconds.
- MP -15; Weapon def. +38 for 290 seconds.
- MP -15; Weapon def. +40 for 300 seconds.
Power Strike
Description
Use MP to deliver a killer blow to the monsters with your weapon.
Master Level: 20
Type: Active
Skill Progression By Level
- MP -4; Sword damage 114%
- MP -4; Sword damage 120%
- MP -4; Sword damage 126%
- MP -4; Sword damage 132%
- MP -5; Sword damage 142%
- MP -5; Sword damage 148%
- MP -5; Sword damage 154%
- MP -6; Sword damage 164%
- MP -6; Sword damage 170%
- MP -7; Sword damage 180%
- MP -7; Sword damage 186%
- MP -8; Sword damage 196%
- MP -8; Sword damage 202%
- MP -9; Sword damage 212%
- MP -9; Sword damage 218%
- MP -10; Sword damage 228%
- MP -10; Sword damage 234%
- MP -11; Sword damage 244%
- MP -11; Sword damage 250%
- MP -12; Sword damage 260%
Slash Blast
Description
Use MP and HP to deliver a killer blow to monsters around you with your weapon.
Master Level: 20
Type: Active
Prerequisite: 1 in Power Strike
Warriors have the advantage of having the only multi-target spell in the first job advancement, making this an very unique and valuable skill to all Swordmen.
Skill Progression By Level
- MP -6; HP -8, damage 57%
- MP -6; HP -8, damage 60%
- MP -6; HP -8, damage 63%
- MP -6; HP -8, damage 66%
- MP -7; HP -9, damage 71%
- MP -7; HP -9, damage 74%
- MP -7; HP -9, damage 77%
- MP -8; HP -10, damage 82%
- MP -8; HP -10, damage 85%
- MP -9; HP -11, damage 90%
- MP -9; HP -11, damage 93%
- MP -10; HP -12, damage 98%
- MP -10; HP -12, damage 101%
- MP -11; HP -13, damage 106%
- MP -11; HP -13, damage 109%
- MP -12; HP -14, damage 114%
- MP -12; HP -14, damage 117%
- MP -13; HP -15, damage 122%
- MP -13; HP -15, damage 125%
- MP -14; HP -16, damage 130%