Aerial Barrage: Difference between revisions

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|Desc=A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. Levels in this skill passively increase the damage caused by Rising Rush.
|Desc=A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. Levels in this skill passively increase the damage caused by Rising Rush.
|Job=[[Mercedes (III)]]
|Job=[[Mercedes (III)]]
|MaxLevel=15
|MaxLevel=5
|Column1='''MP Cost'''
|Column1='''MP Cost'''
|1_1=-24
|1_1=-28
|2_1=-24
|2_1=-28
|3_1=-24
|3_1=-28
|4_1=-24
|4_1=-28
|5_1=-24
|5_1=-28
|6_1=-28
|7_1=-28
|8_1=-28
|9_1=-28
|10_1=-28
|11_1=-32
|12_1=-32
|13_1=-32
|14_1=-32
|15_1=-32
|Column2='''Damage'''
|Column2='''Damage'''
|1_2=86%*6
|1_2=97%*6
|2_2=87%*6
|2_2=99%*6
|3_2=88%*6
|3_2=101%*6
|4_2=89%*6
|4_2=103%*6
|5_2=90%*6
|5_2=105%*6
|6_2=91%*6
|7_2=92%*6
|8_2=93%*6
|9_2=94%*6
|10_2=95%*6
|11_2=96%*6
|12_2=97%*6
|13_2=98%*6
|14_2=99%*6
|15_2=100%*6
|Column3='''Instant Kill Chance'''
|Column3='''Instant Kill Chance'''
|1_3=1%
|1_3=2%
|2_3=2%
|2_3=4%
|3_3=3%
|3_3=6%
|4_3=4%
|4_3=8%
|5_3=5%
|5_3=10%
|6_3=6%
|7_3=7%
|8_3=8%
|9_3=9%
|10_3=10%
|11_3=11%
|12_3=12%
|13_3=13%
|14_3=14%
|15_3=15%
|Column4='''Rising Rush Damage'''
|Column4='''Rising Rush Damage'''
|1_4=6%
|1_4=7%
|2_4=7%
|2_4=9%
|3_4=8%
|3_4=11%
|4_4=9%
|4_4=13%
|5_4=10%
|5_4=15%
|6_4=11%
|7_4=12%
|8_4=13%
|9_4=14%
|10_4=15%
|11_4=16%
|12_4=17%
|13_4=18%
|14_4=19%
|15_4=20%
}}
}}
[[Category: Third Job Mercedes Skills]]
[[Category:3rd Job Mercedes Skills]]

Latest revision as of 02:23, 3 December 2012

Icon Name Prerequisite Max Level Skill Type Job Element
Image of the Aerial Barrage {{{type}}}. Aerial Barrage - 5 Active Mercedes (III) -
A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. Levels in this skill passively increase the damage caused by Rising Rush.
Skill Level MP Cost Damage Instant Kill Chance Rising Rush Damage


1 -28 97%*6 2% 7%
2 -28 99%*6 4% 9%
3 -28 101%*6 6% 11%
4 -28 103%*6 8% 13%
5 -28 105%*6 10% 15%