Hyper Dark Chain: Difference between revisions
Jump to navigation
Jump to search
DarkPathSage (talk | contribs) No edit summary |
No edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Skill Infobox | |||
|Name= {{PAGENAME}} | |||
== | |Type= Active | ||
A dark chain emerges from a pentacle to pull | |MaxLevel = 20 | ||
|Desc= A dark chain emerges from a pentacle to pull 8 enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down. | |||
''' | |Job =[[Battle Mage (II)]] | ||
|Column1='''MP Cost''' | |||
''' | |1_1=-30 | ||
|2_1=-30 | |||
|3_1=-30 | |||
== | |4_1=-30 | ||
|5_1=-30 | |||
|6_1=-30 | |||
|7_1=-30 | |||
|8_1=-30 | |||
|9_1=-30 | |||
|10_1=-30 | |||
|11_1=-35 | |||
|12_1=-35 | |||
|13_1=-35 | |||
|14_1=-35 | |||
|15_1=-35 | |||
|16_1=-35 | |||
|17_1=-35 | |||
|18_1=-35 | |||
|19_1=-35 | |||
|20_1=-35 | |||
|Column2='''Damage''' | |||
|1_2=315% | |||
|2_2=320% | |||
|3_2=325% | |||
|4_2=330% | |||
|5_2=335% | |||
|6_2=340% | |||
|7_2=345% | |||
|8_2=350% | |||
|9_2=355% | |||
|10_2=360% | |||
|11_2=365% | |||
|12_2=370% | |||
|13_2=375% | |||
|14_2=380% | |||
|15_2=385% | |||
|16_2=390% | |||
|17_2=395% | |||
|18_2=400% | |||
|19_2=405% | |||
|20_2=410% | |||
|Column3='''Knockdown Duration''' | |||
|1_3=4 sec | |||
|2_3=4 sec | |||
|3_3=4 sec | |||
|4_3=4 sec | |||
|5_3=4 sec | |||
|6_3=4 sec | |||
|7_3=4 sec | |||
|8_3=4 sec | |||
|9_3=4 sec | |||
|10_3=5 sec | |||
|11_3=5 sec | |||
|12_3=5 sec | |||
|13_3=5 sec | |||
|14_3=5 sec | |||
|15_3=5 sec | |||
|16_3=5 sec | |||
|17_3=5 sec | |||
|18_3=5 sec | |||
|19_3=5 sec | |||
|20_3=6 sec | |||
}} | |||
[[Category:Battle Mage Skills]] | [[Category:Battle Mage Skills]] |
Latest revision as of 15:06, 8 May 2012
Icon | Name | Prerequisite | Max Level | Skill Type | Job | Element | ||
Hyper Dark Chain | - | 20 | Active | Battle Mage (II) | - | |||
A dark chain emerges from a pentacle to pull 8 enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down. |
Skill Level | MP Cost | Damage | Knockdown Duration |
| ||||
1 | -30 | 315% | 4 sec | |||||
2 | -30 | 320% | 4 sec | |||||
3 | -30 | 325% | 4 sec | |||||
4 | -30 | 330% | 4 sec | |||||
5 | -30 | 335% | 4 sec | |||||
6 | -30 | 340% | 4 sec | |||||
7 | -30 | 345% | 4 sec | |||||
8 | -30 | 350% | 4 sec | |||||
9 | -30 | 355% | 4 sec | |||||
10 | -30 | 360% | 5 sec | |||||
11 | -35 | 365% | 5 sec | |||||
12 | -35 | 370% | 5 sec | |||||
13 | -35 | 375% | 5 sec | |||||
14 | -35 | 380% | 5 sec | |||||
15 | -35 | 385% | 5 sec | |||||
16 | -35 | 390% | 5 sec | |||||
17 | -35 | 395% | 5 sec | |||||
18 | -35 | 400% | 5 sec | |||||
19 | -35 | 405% | 5 sec | |||||
20 | -35 | 410% | 6 sec |