Wizard (Ice/Lightning): Difference between revisions

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==Introduction==
==Introduction==


[[Image:icelitjt.PNG|right|600px|thumb|Magician Job Tree, with the Ice/Lightning Wizard indicated in red.]] The Ice/Lightning Wizard is one of three classes available to the [[Magician]] in the Second  Job Advancement. The Ice/Lightning Wizard is one of the more popular classes, due to its versitality. While possessing slightly less power than a [[Fire/Poison Wizard]], the Ice/Lightning Wizard gains the ability to freeze and attack multiple enemies.  
[[Image:icelitjt.PNG|right|600px|thumb|Magician Job Tree, with the Ice/Lightning Wizard indicated in red.]] The Ice/Lightning Wizard is one of three classes available to the [[Magician]] in the Second  Job Advancement. The Ice/Lightning Wizard is one of the more popular classes, due to its versitality. While possessing slightly less power than a [[Wizard (fire/poison)]], the Ice/Lightning Wizard gains the ability to freeze and attack multiple enemies.  


= Skills of an Ice/Lightning Wizard =
= Skills of an Ice/Lightning Wizard =

Revision as of 12:44, 21 October 2006

Introduction

Magician Job Tree, with the Ice/Lightning Wizard indicated in red.

The Ice/Lightning Wizard is one of three classes available to the Magician in the Second Job Advancement. The Ice/Lightning Wizard is one of the more popular classes, due to its versitality. While possessing slightly less power than a Wizard (fire/poison), the Ice/Lightning Wizard gains the ability to freeze and attack multiple enemies.

Skills of an Ice/Lightning Wizard

Main article: Category:Wizard (Ice/Lightning) Skills

MP Eater.gif MP Eater Master Level: 20

Absorbs a percentage of an enemy's MP. However, if the enemy runs out of MP, this skill does nothing.

  • Type: Passive
  • Prerequisites: None.
  • Level 1: 11% chance of success, absorbs 21% of total MP
  • Level 20: 30% chance of success, absorbs 40% of total MP

Meditation.gif Meditation Master Level: 20

Raises the party's Magic Attack for a period of time.

  • Type: Supportive
  • Prerequisites: 3 in MP Eater
  • Level 1: MP-10, +1 M.ATK, 10 seconds.
  • Level 20: MP-20, +20 M.ATK, 200 seconds.

Teleport.gif Teleport Master Level: 20

Instantly moves the character a distance in a certain direction.

  • Type: Supportive
  • Prerequisites: None.
  • Level 1: MP-60, with 130 in distance.
  • Level 20: MP-13, with 150 in distance.

Slow.gif Slow Master Level: 20

Slows down the monsters around you for a period of time. Can slow up to 6 monsters at a time.]]

  • Type: Supportive
  • Prerequisites: 5 in Teleport
  • Level 1: MP-8, speed-2, 2 seconds.
  • Level 20: MP-16, speed-40, 40 seconds.

Cold Beam.gif Cold Beam Master Level: 30

Attacks with a block of ice that will freeze any freezable monsters.

  • Type: Active
  • Prerequisites: None.
  • Level 1: MP-12, 13 attack, 1 second freeze, 15% mastery.
  • Level 30: MP-24, 100 attack, 2 second freeze, 60% mastery.

Thunderbolt.gif Thunderbolt Master Level: 30

Uses electricity to hit multiple monsters at the same time. (up to 6)

  • Type: Active
  • Prerequisites: None.
  • Level 1: MP-20, 2 attack, 15% mastery
  • Level 30: MP-40, 60 attack, 60% mastery

Role of an Ice/Lightning Wizard

An Ice/Lightning Wizard mostly uses skills against mobs. It's medium-strength attack, Cold

A level 38 Ice/Lightning Wizard in action, using Cold Beam

Beam, is used to make it easier to take on mobs by freezing individual monsters. Thunderbolt attacks multiple enemies at the same time, to clear the mobs faster. The other skills are shared with Fire/Poison Wizards.

Skill Distribution

Tree 1: Pure Ice

30: 1 Teleport

31-40: 3 Cold Beam

41: 3 MP Eater

42-47: 3 Meditate 48: 2 Meditate, 1 Thunderbolt

49-57: 3 Thunderbolt

58: 2 Thunderbolt, 1 Teleport

59-64: 3 Teleport

65-69: 3 MP Eater OR 3 Slow

70: 2 MP Eater, 1 Slow OR 3 Slow

Tree 2: Pure Lightning

30: 1 Teleport

31-40: 3 Thunderbolt

41: 3 MP Eater

42-47: 3 Meditate

48: 2 Meditate, 1 Cold Beam

49-57: 3 Cold Beam

58: 2 Cold Beam, 1 Teleport

59-64: 3 Teleport

65-69: 3 MP Eater OR 3 Slow

70: 2 MP Eater, 1 Slow OR 3 Slow

Tree 3: Ice/Lightning

30: 1 Teleport

31-40: 3 Cold Beam

41-50: 3 Thunderbolt

51: 3 MP Eater

52-57: 3 Meditate

58: 2 Meditate, 1 Teleport

59-64: 3 Teleport

65-69: 3 MP Eater OR 3 Slow

70: 2 MP Eater, 1 Slow OR 3 Slow

Tree 4: Lightning/Ice

30: 1 Teleport

31-40: 3 Thunderbolt

41-50: 3 Cold Beam

51: 3 MP Eater

52-57: 3 Meditate

58: 2 Meditate, 1 Teleport

59-64: 3 Teleport

65-69: 3 MP Eater OR 3 Slow

70: 2 MP Eater, 1 Slow OR 3 Slow

Mesos

During the second job, Ice/Lightning Wizards generally make more money than Fire/Poison, but less than Clerics. Near the end, all 3 come closer together, but during the 4X and 5X and some of 6X, Ice/Lightning remains second. If you picked Ice first (tree 1/3), then you would earn a decent amount of money while leveling at an ok speed. If you picked Lightning first though, you would level a LOT faster at the earlier stages, but waste a lot of money on potions. Usually a Lightning Wizard will use a few million mesos before they max Cold Beam.

Training

Ice:

30-35: Stick to the Ant Tunnel. Horned Mushrooms are still good.

33-36: Boars. 1-hit kills for 42 EXP.

35-42: Fire Boars. 1-2 hit kills for 60 EXP.

43-50: Jr. Cellion/Jr. Lioner. 1-2 (should be 1) hit kills for 65 EXP, plus 5 EXP per horn with Exchange Quest, and you get some potions to help with training.

51-60: Red Drakes. 220 EXP each, 2-4 hit kills, depending on equipment, and other stuff.

61-70: Stay at Red Drakes, or you can try Hot Sands with your Thunderbolt.

Lightning:

30-35: Stay at the Ant Tunnel. Mob kill in most spots, Exp comes very fast.

33-36: Blue Slimes in Kerning City Subway, or start on Lorangs in Florina Beach.

35-42: You can start on Lorangs here, 80 Exp Each. Or Fire Boars, If you 1 Hit KO with Ice, 60 Exp Each.

43-50: Stick with Lorangs/Clangs, though move to Jr. Cellions if your Ice is above level 15 (If you One-Hit KO them)

51-60: You have Versatility here. You can stick with Clangs/Turtles, or you can go Red Drakes. 220 Exp each, 2-3 hit kill, Many good drops.

61-70: Stay at Hot Sands, or you can stay at Red Drakes, Both ways Exp comes very nicely.

Pure Lightning:

Overall

Ice/Lightning Wizards start fun, but end up getting boring as the training spots start diminishing, starting at level 40 or so. Once you reach the third job though, it becomes a lot more fun. Just be patient, take a break if you need it, and you'll eventually finish.