Avoidability: Difference between revisions

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== Gaining Avoidability ==
== Gaining Avoidability ==
* For the most part, Avoidability is incresased by adding [[Ability Points]] to LUK and DEX.  They add ≈.4939 and ≈.23614 avoid respectively.
* For the most part, Avoidability is incresased by adding [[Ability Points]] to LUK and DEX.  They add ≈.4939 and ≈.23614 avoid respectively.
* Skills provide avoidablilty (when maxed)
* Using skills that provide Avoidablilty
** [[Bless]] (+20 Avoidablilty at Max) (Active)
** [[Bless]] (+20 Avoidablilty at Max) (Active)
** [[Nimble Body]] (+20 Avoidablilty at Max) (Passive)
** [[Nimble Body]] (+20 Avoidablilty at Max) (Passive)

Latest revision as of 10:10, 10 July 2010

Description

Avoidability is not necessarily one of the most important stats in the game, but many it often compensates for low HP or low MP in a class. In the case of Thief, Magician and Bowman, as they are often add more points into DEX or LUK, while Warrior on the other hand have much greater Health Points instead.

Effects

  • Avoidability determines if an attack from a monster will hit you.

Gaining Avoidability

  • For the most part, Avoidability is incresased by adding Ability Points to LUK and DEX. They add ≈.4939 and ≈.23614 avoid respectively.
  • Using skills that provide Avoidablilty
    • Bless (+20 Avoidablilty at Max) (Active)
    • Nimble Body (+20 Avoidablilty at Max) (Passive)
    • Focus (Active) (+20 Avoidablilty at Max) (Active)
    • Bullet Time (Passive) (+20 Avoidablilty at Max) (Passive)
  • Using equipments that increase Avoidability/Luck/Dexterity. A notable one is the Old Raggedy Cape. * * Using scrolls that add Avoidability/Luck/Dexterity.
  • Dexterity Potions and Dexterity Pills do NOT add Dexterity. They add Avoidability.