Combat Step: Difference between revisions
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# MP -5, Boost yourself 975 distance | # MP -5, Boost yourself 975 distance | ||
# MP -5, Boost yourself 1000 distance | # MP -5, Boost yourself 1000 distance | ||
== Use == | |||
The Combat Step actually shows that Maple Story has its own laws of physics :P | |||
* When this skill is mastered, you can "Boost yourself 1000 distance". Now that sounds nifty but it's not very far because of one reason; friction. Now there are instances when there is very little friction and the combat step can go an amazing distance. The most common would be the common ledge; when using the combat step off the very tip of an edge, there is no friction to slow down the actual speed of the combat step and you'll go faster than even the flash jump. | |||
* Now the combat step can help the Aran travel great distances quickly even while on standard terrain. This is by utilizing Maplestory's "Law of inertia". Let's go over it, the law of intertia states that an object in motion will stay in motion and an object that's immobile will stay immobile. Now this "law" is nulled by what is, by default, the arrow keys. Yes, pressing the move "=> and <=" forcibly makes you move without friction at a certain speed and if you stop pressing the keys then you will stop moving automatically. The following trick is used by initiating the Combat Step and then jumping after to avoid a certain amount of friction and the "inertia" of the combat step will send you flying forward, then the moment you land, use the combat step again and repeat. Tricky but once you get the hang of it, traveling with an Aran will be so much easier. Now the reason you can't use the arrow keys is because if you hold them in the direction you want to go, they will null the intertia that will send you forward when you jump after the Combat Step. All you need after that is practice. - Original trick by ''SamuelKim99''9 in KMS | |||
[[Category:Aran Skills]] | [[Category:Aran Skills]] |
Revision as of 14:50, 13 August 2009
Description
Double-tap the arrow keys to quickly move a short distance. NOTE: This skill can also be assigned to a hotkey.
Master Level: 15
Type: Passive
Combo: → + →
Skill Progression by Level
- MP -1, Boost yourself 650 distance
- MP -1, Boost yourself 675 distance
- MP -1, Boost yourself 700 distance
- MP -2, Boost yourself 725 distance
- MP -2, Boost yourself 750 distance
- MP -2, Boost yourself 775 distance
- MP -3, Boost yourself 800 distance
- MP -3, Boost yourself 825 distance
- MP -3, Boost yourself 850 distance
- MP -4, Boost yourself 875 distance
- MP -4, Boost yourself 900 distance
- MP -4, Boost yourself 925 distance
- MP -5, Boost yourself 950 distance
- MP -5, Boost yourself 975 distance
- MP -5, Boost yourself 1000 distance
Use
The Combat Step actually shows that Maple Story has its own laws of physics :P
- When this skill is mastered, you can "Boost yourself 1000 distance". Now that sounds nifty but it's not very far because of one reason; friction. Now there are instances when there is very little friction and the combat step can go an amazing distance. The most common would be the common ledge; when using the combat step off the very tip of an edge, there is no friction to slow down the actual speed of the combat step and you'll go faster than even the flash jump.
- Now the combat step can help the Aran travel great distances quickly even while on standard terrain. This is by utilizing Maplestory's "Law of inertia". Let's go over it, the law of intertia states that an object in motion will stay in motion and an object that's immobile will stay immobile. Now this "law" is nulled by what is, by default, the arrow keys. Yes, pressing the move "=> and <=" forcibly makes you move without friction at a certain speed and if you stop pressing the keys then you will stop moving automatically. The following trick is used by initiating the Combat Step and then jumping after to avoid a certain amount of friction and the "inertia" of the combat step will send you flying forward, then the moment you land, use the combat step again and repeat. Tricky but once you get the hang of it, traveling with an Aran will be so much easier. Now the reason you can't use the arrow keys is because if you hold them in the direction you want to go, they will null the intertia that will send you forward when you jump after the Combat Step. All you need after that is practice. - Original trick by SamuelKim999 in KMS