Paladin
Description
The Paladin is the fourth job advancement for White Knights. The Paladin is the master of the elements and defense. Paladins are granted a holy elemental charge as well as a large holy hammer attack with it. Their attacking skill Blast can bring a heavy amount of damage to enemies as well as a chance to kill them at the first strike. With it, they have an stronger upgrade to their Charge Blow attack. The Paladins' defenses have taken a major upgrade with the Guardian skill. With Guardian, along with Achilles and the ability to absorb attacks with Divine Shield, you have a class that would be difficult to kill.
Becoming a Paladin
At Level 100, speak to Dances with Balrog. He will send you to see Harmonia of Leafre. The job instructor will instruct you to return the Heroic Star and Heroic Pentagon. They are dropped by Manon and Griffey, or obtained through buying the Secret Letter of Spell from Vega and giving it to Chief Tatamo of Leafre. Either way, return the items to Harmonia and he will complete your journey as a White Knight and advance you to Paladin!
Warrior Job Tree
Page Spearman |
White Knight Berserker |
Paladin Dark Knight |
Paladin Skills
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Maple Warrior | Increases all players' stats within a party by a certain percentage. | Supportive | 30 | x | - | |
Power Stance | Concentrates to hold your ground when struck, resisting knock-back effects permanently. | Passive | 30 | x | - | |
Divine Charge | Instantly grants the Holy Attribute to your weapon to deal Holy damage to enemies and silence them. Attack Knocked Out enemies with the Lightning Charge skill to inflict more damage on them. | Active | 30 | Holy | - | |
High Paladin | Masters everything you have learned as a Paladin to increase Weapon Mastery, DEF, and Minimum Critical Damage. Increases Damage or DEF Ignored depend on the equipped weapon's type. Blunt Weapons: Ignores a certain % of enemy DEF Sword Weapons: Increases Damage |
Passive | 30 | x | Level 10 Weapon Mastery | |
Void Elemental | Temporarily increases damage a lot. All Charge skills and Blast ignore enemy attributes. Permanently increases damage of all Charge skills except Divine Charge. Not affected by Combat Orders. | Supportive | 30 | x | - | |
Guardian | Revives one ally closest to you and makes both your ally and yourself invulnerable for short time. | Supportive | 10 | x | - | |
Magic Crash | Has a chance to cancel all buffs on nearby enemies and restrict them from acquiring new buffs for a short time. | Supportive | 10 | x | - | |
Blast | Inflicts massive damage on a single target. If all the Elemental Charges are charged, you will receive a powerful effect temporarily. | Active | 30 | x | - | |
Advanced Charge | Increases the attack range, number of hits, and Blast attack count for the Charge skill of each attribute. Grants a chance to eliminate an enemy instantly when attacking with a Charge Skill. | Passive | 10 | x | - | |
Heaven's Hammer | Strikes the ground with a huge hammer to attack up to 15 enemies. Leaves the affected enemies with only 1 HP. Inflicts critical damage on boss monsters. | Active | 30 | Holy |
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Hero's Will | By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. | Supportive | 5 | x | - |
Wiki Guides
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Paladin Guide
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